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This is a stable release, focusing on bug fixes and polishing the v0.9.13 release.
#Endless sky fleet order update
We intend to spend the next month or two polishing the update and getting in any last minute changes before sending it out the door, so for those of you who don't play on continuous, expect a MASSIVE update in the near future. The next update, v0.9.15, has been in the works ever since v0.9.14 was released last year, so this one will be pretty big (and we'll likely be spending a number of hours on a write-up similar to the one we did for v0.9.13 talking about what the update brings). But for those of you who have (somehow) been playing on v0.9.12 this entire time, the new update will immediately be hitting the main branch on Steam, providing you with both the v0.9.13 content that's been in the beta branch as well as the fixes and minor content additions from v0.9.14. Reminder that the v0.9.14 release is from July of last year, and is a minor release, meaning that there won't be many new things to play with. Or, well, more like we'll be returning to what our release schedule used to be like back before v0.9.9: a new major update every 3 or 4 months after each minor update, with minor updates arriving up to a month after major ones. With this milestone crossed, new versions of the game should come much more quickly in the future. With all these new bells and whistles at our fingertips, we've needed time to get a handle of it and understand how everything works, but the time has finally come! Thanks to and along with help from and to ensure that the macOS version is working, Endless Sky version 0.9.14 is finally live on Steam! As Zitchas announced back in March on Discord, MZ has added a few community members as developers to the game on Steam, allowing us to push our own releases without needing to reach out to MZ and have him find time to update the game for us. Quote from: Megas on November 29, 2018, 05:32:38 AM That game has 3x speed-up (which I use much), and the game at normal speed is just faster-paced all-around compared to Starsector (after you get the best engines and stuff), which (along with Transcendence's fast pace as well) is why I raise game speed to 2f in Starsector.Great news, everyone. However, at the speed and size such fights can get, it can be fun despite the simplicity and flaws.
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Also, fighters are too inconvenient to use in Endless Sky, to the point that I do not use them at all.įinally, unless you have a fleet of hundreds of Deep Rivers for trade to exceed combat profit, you will be stuck in Bactrian for nearly the whole game because only the flagship can board and plunder, and a fun sleek combat ship tends to be terrible at flagship duties.Īfter a certain point, combat is just a simple battle royale until the last fleet is left. Even more knife fighting there than here, and Starsector is kind of bad at being mostly close-range fights. On the other hand, shot range is even worse than Starsector. That game has 3x speed-up (which I use much), and the game at normal speed is just faster-paced all-around compared to Starsector (after you get the best engines and stuff), which (along with Transcendence's fast pace as well) is why I raise game speed to 2f in Starsector.
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